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Hold Out: Props and UI

These props were created as part of a collaborative effort with Game Design students at Full Sail University. Pixel Perfect Games created a first person shooter zombie survival game in a post apocalyptic prison, which is a concept that I really enjoyed creating for. This was also an excellent opportunity to work with other artists, and see how their techniques differ from my own even though we learned the same things.
Daniel Kohl https://www.artstation.com/dskohl68
Stephen Hinds https://www.artstation.com/user-659924
Meroj Mavlonov https://www.artstation.com/meroj

Television prop highlight, textured and featuring the movie Freaks.

Television prop highlight, textured and featuring the movie Freaks.

Security camera prop highlight, textured.

Security camera prop highlight, textured.

Props fully textured using Substance Painter and Quixel Bridge, and full color UI elements for bonuses, perks, and health and armor bars.

Props fully textured using Substance Painter and Quixel Bridge, and full color UI elements for bonuses, perks, and health and armor bars.

Beginings of prop UVs, shown with a default texture provided by Full Sail to test stretching. Also, the beginings of UI elements to be utilized in the game, such as health and armor bar, buttons for the start screen, and bonuses earned by the player.

Beginings of prop UVs, shown with a default texture provided by Full Sail to test stretching. Also, the beginings of UI elements to be utilized in the game, such as health and armor bar, buttons for the start screen, and bonuses earned by the player.

Original blockout of props, shown with wireframe and without. Security camera to be placed throughout the level, a television as the character selection screen, and prison bars for where they are needed.

Original blockout of props, shown with wireframe and without. Security camera to be placed throughout the level, a television as the character selection screen, and prison bars for where they are needed.